Working Sessions

Working sessions son Research-based learning, Service-learning, Game-based learning,
Competencies-based learning, Tools for teaching and learning.

Research-based learning

Research-based learning is a way of bringing research closer to teaching processes that take place in the classroom. Several tools can be used to bring this methodology closer to students.


Service-learning is an experiential educational approach that combines community service with academic instruction, emphasizing reciprocal partnerships between educational institutions and the communities they serve. It provides students with opportunities to apply their academic knowledge and skills to real-world issues and challenges, while simultaneously contributing to the betterment of society.
For educational institutions, service-learning aligns with the broader goals of civic engagement and social responsibility. It provides opportunities for faculty to integrate service experiences into their courses, enriching the academic content and promoting active, participatory learning. Moreover, service-learning can enhance institutional reputation and demonstrate a commitment to producing socially conscious, civically engaged graduates.

Game-based learning

Game-based learning has gained increasing recognition as an innovative and effective approach to higher education. By integrating elements of gameplay into academic curricula, institutions can create engaging and immersive learning experiences that cater to diverse learning styles and foster critical thinking, problem-solving, and collaboration among students.

Competencies-based learning

“If an egg is broken by an outside force, life ends.
If broken by an inside force, life begins.
Great things always begin from the inside!”
Jim Kwik
Competency-based learning is an approach that focuses on the knowledge and skills that students need to acquire in order to demonstrate mastery of a particular subject or field. Instead of measuring learning based on time spent in the classroom, competency-based learning emphasizes the achievement of specific competencies or learning objectives. This approach allows students to progress at their own pace and receive targeted support when needed. It also encourages a deeper understanding of the material and provides a more flexible and personalized learning experience for students.

Tools for teaching and learning

Certainly! When it comes to teaching and learning at the university level, there are several digital tools that can greatly enhance the educational experience. Here are some digital tools that are commonly used in university settings:
  1. Learning Management Systems (LMS): Platforms like Moodle, Canvas, Blackboard, or Google Classroom are widely used for managing course content, delivering lectures, facilitating discussions, assigning and grading assignments, and conducting assessments.
  2. Video Conferencing Tools: Platforms such as Zoom, Microsoft Teams, or Google Meet are essential for conducting virtual lectures, seminars, and meetings, especially in remote learning environments.
  3. Online Lecture Capture and Streaming: Tools like Panopto or Kaltura allow instructors to record lectures, presentations, and demonstrations, and make them available for students to access on-demand.
  4. Academic Writing and Citation Management: Software such as EndNote, Zotero, or Mendeley help students organize references, create bibliographies, and manage academic papers and articles.
  5. Collaborative Document Editing: Google Docs, Microsoft 365, or Overleaf are valuable for collaborative writing, group projects, and real-time editing of documents.
  6. Virtual Lab Simulations: Platforms like Labster or ChemCollective provide realistic virtual lab experiences for science and engineering students, enabling them to conduct experiments and learn laboratory techniques online.
  7. Interactive Whiteboard and Presentation Tools: Tools like Microsoft Whiteboard, Explain Everything, or Pear Deck facilitate interactive and engaging class presentations and discussions.
  8. Online Assessment and Quiz Tools: Platforms such as ExamSoft, ProProfs, or Quizizz offer a variety of assessment options, including quizzes, exams, and surveys, with features for secure testing and instant feedback.
  9. Virtual Reality (VR) Applications: VR technologies and applications can be used to create immersive learning experiences, particularly in fields such as medicine, architecture, and engineering.
  10. Research Databases and Academic Resources: University libraries often provide access to databases such as EBSCO, JSTOR, and ProQuest, which offer a wide range of scholarly articles, journals, and research materials.
These digital tools can support a variety of instructional approaches and accommodate different learning styles, making them valuable assets for university-level teaching and learning.