The GIRLS project is presented to promote several important aspects in Europe such as inclusion and diversity, equality, digital transformation and the sustainable development goals (SDG).
We propose the project «GIRLS – Generation for innovation, resilience, leadership and sustainability. The game is on!» as a game, since we start from the assumption that the best way to learn is by «doing», in this case by «playing».
Currently, many teachers use innovative active methodologies in their classes to motivate and engage students in their own learning, but this is not the case in higher education, where it is not so common to change the classic system of lectures. The GIRLS project promotes the use of active methodologies in higher education.
We propose to teach how to play by playing; that is, we are focused on 4 methodologies: research-based learning, game-based learning, competency-based learning, and service-learning. The entire project is organized like a game with work packages ranging from «The Board» to «Game over!» going through «The rules of the game» and «The game».
The approach of the GIRLS project represents an interesting challenge in the Erasmus+ program, and with the proposed activities we want to support, through lifelong learning, the educational, professional and personal development of people in the fields of education, training and youth, within Europe and outside, thus contributing to sustainable growth, quality employment and social cohesion, in addition to promoting innovation and strengthening European identity and active citizenship.