WHAT MAKES OUR PROPOSAL INNOVATIVE?
The first innovative aspect of the GIRLS project is that the project has been defined as a game, in which the work packages are specified by game elements: board, rules of the game, playing the game, and game over! The consortium that participates in this proposal wants to use active methodologies also in the design of all the activities that will be carried out during the project. In addition, this project will provide digital tools to higher education, from the approach of learning by doing. Each of the tools used will be duly documented and the necessary material will be provided to promote its use.
Another new aspect is the inclusion of anon-European entity from an associated country. The participation of the Vasco de Quiroga University of Morelia in Mexico will allow working on social, digital and educational innovation aspects, in a different environment. Additionally, this partner has experience working for the community. In Mexico they have established what they call internships, a year of social services that graduate students must give for community service. In this way they give to society what it has given them in the form of free university studies. The inclusion of this partner brings added value to the project, since university students and teachers will be able to learn from the service-learning projects and projects related to the SDGs that are being developed and with new ones that will be proposed from a different perspective than the European one, since these communities present a reality that does not exist in Europe.
Finally, it is worth mentioning that the central part of the project is the goals of sustainable development and women. A specific objective is not established for these aspects since their use will be transversal and will be the background of the entire project.